January 1st 2014, a new year, a new month, a new game. This month's entry is much more ambitious than last months. The working name for this game is SOBA. Single-Player Offline Battle Arena. A fun riff off of DoTA2 and LoL style MOBAs.
The bare bones is what I'm going for so I'll use simple primitives and base materials for the game "art". I'm trying to tackle a bunch of functionality so I'm going to focus on code and placeholders, maybe even through the end of the month.
The 1 game a month challenge now allows you to revisit previous entries and expand on them. The key concept being "save-points" that is, the game must be finished at the end of the month and be an actual game. This is to avert tackling ambitious projects that go nowhere. At the end of the month you may only have an unattractive, mediocre game, but you WILL have a game.
For a project this ambitious I'm going to have to rely on lots of coding and functionality to complete the entire feature set. I'll worry about the art pass if I have time, and if not I'll hit my goal of a complete game that lacks polish, and swing for a 2.0 version in February.
Lots to do so wish me luck. I'll post videos and web builds throughout development to show the various iterations as the game goes from an empty project file to a completed game.
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