I need some time to recharge before the January challenge and I'm hitting the busiest week of the year in my day job.
Once I have some space I'll try and write a proper post-mortem but in case I don't here are my current thoughts.
1)I have a lot to learn but that is no real obstacle. Every little issue I ran into is just a matter of learning the API or medium level problem solving.
2) Unity is made for this type of stuff. Having written 3 relatively sophisticated 3d engines over the years it is clear how unsophisticated they actually were. You make games with the toolchain and that's where Unity shines.
3) I can make a game in a month. It's not beautiful or ground breaking but it's a game, cut from whole cloth and made in 25 days. I definitely intend on repeating this success in January.
4) Artwork is fully 1/2 of the equation. Unfortunately for us programmers it's the important half. The difference between the game when I was using placeholders and when I put the skin on it is wild. I'd love to find an artist that was interesting in making a game in a month and see what we could do combined.
5) Unity Asset Store is a great resource. All of the art in the game is a free asset excluding the wolves and the rabbit. Grand total cost for all of the art. $25.
Here's the final video:
Here's the final link to the game:
Br'er Rabbit
Time to recharge and reload, for January I'm going for a much more ambitious project.
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