Wednesday, December 25, 2013

Br'er Rabbit 1.5 - Final Submission

The artwork is in, the game play is complete, the control system could use some work but I've determined that this will be the final state of my first 1 game a month submission.

I need some time to recharge before the January challenge and I'm hitting the busiest week of the year in my day job.

Once I have some space I'll try and write a proper post-mortem but in case I don't here are my current thoughts.

1)I have a lot to learn but that is no real obstacle. Every little issue I ran into is just a matter of learning the API or medium level problem solving.

2) Unity is made for this type of stuff. Having written 3 relatively sophisticated 3d engines over the years it is clear how unsophisticated they actually were. You make games with the toolchain and that's where Unity shines.

3) I can make a game in a month. It's not beautiful or ground breaking but it's a game, cut from whole cloth and made in 25 days. I definitely intend on repeating this success in January.

4) Artwork is fully 1/2 of the equation. Unfortunately for us programmers it's the important half. The difference between the game when I was using placeholders and when I put the skin on it is wild. I'd love to find an artist that was interesting in making a game in a month and see what we could do combined.

5) Unity Asset Store is a great resource. All of the art in the game is a free asset excluding the wolves and the rabbit. Grand total cost for all of the art. $25.

Here's the final video:



Here's the final link to the game:


Br'er Rabbit

Time to recharge and reload, for January I'm going for a much more ambitious project.

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