Wednesday, December 11, 2013

Rabbit hits 1.0

Pretty exciting to be honest. A 1.0 revision simply means that the game is playable. You can win, you can lose. The fundamental criteria of a game is in place. This feels like quite an accomplishment given this is the busiest month of the year at my day job.

Next round of development involves adding some variety between levels and improving the feedback the game gives you.

One idea along this line are to add a variety of wolves, and to have the spawn rate increase as you go up levels. The alpha wolf will hunt your current position ruthlessly. A hunter wolf will wander randomly until he picks up your scent and will follow it until he gets you. What's pictured currently is the soldier wolf. He just wanders randomly around the map with no chasing ability at all.

 Another idea is to add a power-up spawn that randomly traverses the level at a slow pace. The power up will give you a point bonus and a variety of temporary power ups. What these are is still anyone's guess. A speed increase, invulnerability, maybe some other effect. I need to play test a few ideas and see where the fun is.

Here's the underwhelming, but inaugural 1.0 Video.

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