Single-Player
Offline
Battle
Arena
but I should change the name to Son Of a Bitch Arena.
Definitely an ambitious goal set, but in this case, goal set, goal met. It's a big step up from my last month project. The code is a bit cleaner, the scope of the game is quite a bit larger, the production value is a bit better, even though it could stand a month of just polish and be better for it.
Enough chat, here is a 10 minute playthrough.
I'm going to enjoy a couple of well earned days of slacking and then it's on to the February challenge. For February I'm going to do a puzzle-quest style game, hopefully with some RPG elements. I'm not going to push myself as hard as I did on this one. I want to be more disciplined with the scope and try and get a more polished game out.
No comments:
Post a Comment